Announcing a FREE one-day workshop for high school students only on
“How to Make Games”!
About the Workshop:
This workshop is to help support high school students learn how get started making computer games. All high school students who complete a game are encouraged to enter it
into the annual Intercollegiate Computer Game Showcase under the new category, “Best Pre-College Game”.
About the Instructors:
Veteran game developer, Bill Fisher of Quicksilver Software, and game artist/Professor Patricia Waterman of Santa Ana College’s 3D Arts Program will be
teaching this FREE one-day class on Saturday January 30th from 12:30pm to 4:30.
Workshop Topics Include:
· HOW TO DESIGN YOUR GAME SO AS TO MAXIMIZE THE “FUN FACTOR”
· GOING FROM JUST AN IDEA TO A PLAYABLE GAME
· MAKING ART FOR YOUR GAME
· MAKING YOUR OWN GAME WITH GAME SALAD™
DON’T LET THIS OPPORTUNITY PASS YOU BY!
IF YOU ARE A HIGH SCHOOL STUDENT AND WANT TO LEARN
HOW TO MAKE COMPUTER GAMES, THIS CLASS IS FOR YOU!
Little or no prior game-making or programming experience is needed. A desire to make a game and basic experience using a computer is required.
email firstname.lastname@example.org . Include name of the student’s parent/legal guardian, student’s name, their grade, name of high school, phone number and email address. Also, please state student's
inclination as "artist", "programmer" or "both".
What to bring:
A flash drive, Google Drive access or other way to save your files, and the “parent release” form, which will be emailed to all registered students.
1530 W 17th St, Santa Ana, CA 92706 in the Cesar Chavez Building (Building “A”) Room A223. The lab is to the right of the stairs (North/East corner)
What to do to prepare for the class:
Download and install the FREE GameSalad™ software on your school computer and/or at home. (Go to “GameSalad.com)
You are welcome to start on any of the tutorials available on their website, but this is not a requirement, prior to the start of the class.
About the Intercollegiate Computer Game Showcase
Six years ago game professionals, educators and members from the IEEE GameSig, a sub-group of the IEEE Computer Society, got together and formed a free-of-charge competition
aimed at college-level computer programming and art students to support the making of video games.
The event is now offered each year, hosted by one of the local universities. Encouraged by its great success in elevating the number of college students engaging in
collaborative game-making efforts, the organizing committee has extended the invitation to participate in the competition to high school students.